Archive for the ‘Prototyping’ Category

An Introduction to Paper Prototyping

Friday, May 29th, 2009

One esoteric area of game design that I truly excel in is paper prototyping.  I am the Queen of paper prototyping.  It may be my extensive experience as a table-top gamer, or perhaps my deep love of arts and crafts, but I can prototype anything with just some blank paper, tape and a sharpie.  Actually, maybe I’m the MacGyver of paper prototyping.

But if all our games turn out digital, why paper prototype at all?  There are lots of good reasons for it:

  • It’s cheap
  • It’s fast
  • It’s easy to iterate
  • Anyone can do it (no programming required!)
  • It can be a fun collaborative excercise
  • It opens your creative synapses in a way that staring at a screen doesn’t

When I was at Telltale, I used paper prototyping for just about any “mini-game” type of puzzle I created.  Originally, I actually prototyped most things in Photoshop with clever uses of layers. (I would turn them on and off to represent different states of the puzzle). But I found that paper prototyping had some huge advantages.

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